57

Lesson 57 of 84 ยท Engineering and Design

Simulationโญ 30 XP๐Ÿ› ๏ธ Engineer Shop

Fair Tests: Changing One Thing (Part 3)

Fair Tests: Changing One Thing (Part 3)
๐ŸงชLab Brief #57

Engineering and Design.

๐ŸŽฏ Your mission

Push the limits. See what changes.

โšก The twist

Constraints make you more creative, not less.

๐Ÿคฏ

Mind = Blown

๐Ÿ› ๏ธ The first computer bug was a literal moth stuck inside a machine in 1947.

๐Ÿ”ฎ

Make a hypothesis first

Before you test: how many tries until it works?

What You'll Learn

A fair test changes only one thing. If you change two things, you will not know which one made the difference.

Key Words

  • problem
  • solution

Steps

Step 1 โ€” Read

Look at the new words. Can you say each one?

Step 2 โ€” Do

Design a boat from foil that can hold the most pennies without sinking.

Step 3 โ€” Observe

Use your senses to describe what you notice.

Step 4 โ€” Record

Write 1-2 sentences about what happened.

Check Your Understanding

Question 1

1 of 3

What does 'predict' mean?

๐ŸŒ

Where you see this in real life

Every bridge, building, and gadget you've ever used started with this.

๐Ÿ†

Stretch Challenge

Try this in real life this week.

Find something that's broken at home and try to figure out *why* it broke.

๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘ง

For the dinner table

โ€œWhat's something around the house you'd redesign โ€” and how?โ€

๐ŸŽฏ

Next Smart Experiment

We'll pick an experiment that matches exactly how you're thinking right now.

๐ŸงฌShare card

Share this experiment

Send it to a parent who's looking for a 10-minute kitchen science win.

๐Ÿ–จ๏ธ

Checkout complete lesson on Engineering and Design for 1st Grade

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