77

Lesson 77 of 84 ยท Push and Pull

Lessonโญ 30 XP

Let's Play with Magnets (Part 3)

Let's Play with Magnets (Part 3)
๐ŸงชLab Brief #77

Push and Pull.

๐ŸŽฏ Your mission

Learn the rule. Then catch nature using it.

โšก The twist

Nature loves to surprise the careful watcher.

๐Ÿคฏ

Mind = Blown

๐Ÿ”ฌ The more you look, the more nature shows you.

๐Ÿ”ฎ

Make a hypothesis first

Before you start: write down what you think will happen, and why.

What You'll Learn

You can build a tower with blocks, but if you push it, it falls because of gravity!

Key Words

  • wheel
  • ramp

Steps

Step 1 โ€” Read

Talk about Push and Pull with a grown-up. What do you already know?

Step 2 โ€” Do

Try pulling a wagon with one hand, then two hands. Which is easier?

Step 3 โ€” Observe

What happened? Tell a grown-up what you noticed.

Step 4 โ€” Record

Tell a grown-up your favorite part of the activity.

Check Your Understanding

Question 1

1 of 3

What do wheels help us do?

๐ŸŒ

Where you see this in real life

This shows up in your everyday life more than you'd think.

๐Ÿ†

Stretch Challenge

Try this in real life this week.

Try one experiment in real life this week โ€” even a tiny one.

๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘ง

For the dinner table

โ€œWhat's the most surprising thing you learned today?โ€

๐ŸŽฏ

Next Smart Experiment

We'll pick an experiment that matches exactly how you're thinking right now.

๐Ÿฆ Share card

Share this experiment

Send it to a parent who's looking for a 10-minute kitchen science win.

๐Ÿ–จ๏ธ

Checkout complete lesson on Push and Pull for Kindergarten

Get the full Push and Pull track as a printable PDF โ€” all lessons, worksheets, and answer keys.

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