Lesson 41 of 84 ยท Simple Machines
Lessonโญ 30 XP๐ ๏ธ Engineer ShopWhat Can a Magnet Pick Up? (Part 2)
Simple Machines.
๐ฏ Your mission
Understand the idea. Then look for it everywhere.
โก The twist
Constraints make you more creative, not less.
Mind = Blown
๐ ๏ธ The first computer bug was a literal moth stuck inside a machine in 1947.
Make a hypothesis first
Before you test: how many tries until it works?
What You'll Learn
A magnet has two ends. One end attracts and the other end pushes away!
Key Words
- stop
- start
- heavy
Steps
Have a grown-up read about Simple Machines to you.
Push a toy car gently, then push it hard. Which push made it go farther?
Look closely! What do you see?
Draw a picture of what you learned today.
Check Your Understanding
Question 1
1 of 3Can a magnet pick up a penny?
Where you see this in real life
Your phone, your bike, your shoes โ all designed with this idea.
Stretch Challenge
Try this in real life this week.
Build something โ anything โ out of stuff in your recycling bin.
For the dinner table
โWhat's something around the house you'd redesign โ and how?โ
Next Smart Experiment
We'll pick an experiment that matches exactly how you're thinking right now.
Share this experiment
Send it to a parent who's looking for a 10-minute kitchen science win.
Checkout complete lesson on Simple Machines for Pre-School
Get the full Simple Machines track as a printable PDF โ all lessons, worksheets, and answer keys.
