47

Lesson 47 of 84 ยท Simple Machines

Lessonโญ 30 XP๐Ÿ› ๏ธ Engineer Shop

Let's Play with Magnets (Part 2)

Let's Play with Magnets (Part 2)
๐ŸงชLab Brief #47

Simple Machines.

๐ŸŽฏ Your mission

Understand the idea. Then look for it everywhere.

โšก The twist

Constraints make you more creative, not less.

๐Ÿคฏ

Mind = Blown

๐Ÿ› ๏ธ The first computer bug was a literal moth stuck inside a machine in 1947.

๐Ÿ”ฎ

Make a hypothesis first

Before you test: how many tries until it works?

What You'll Learn

You can build a tower with blocks, but if you push it, it falls because of gravity!

Key Words

  • wheel
  • ramp

Steps

Step 1 โ€” Read

Talk about Simple Machines with a grown-up. What do you already know?

Step 2 โ€” Do

Try pulling a wagon with one hand, then two hands. Which is easier?

Step 3 โ€” Observe

What happened? Tell a grown-up what you noticed.

Step 4 โ€” Record

Tell a grown-up your favorite part of the activity.

Check Your Understanding

Question 1

1 of 3

What do wheels help us do?

๐ŸŒ

Where you see this in real life

Your phone, your bike, your shoes โ€” all designed with this idea.

๐Ÿ†

Stretch Challenge

Try this in real life this week.

Build something โ€” anything โ€” out of stuff in your recycling bin.

๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘ง

For the dinner table

โ€œWhat's something around the house you'd redesign โ€” and how?โ€

๐ŸŽฏ

Next Smart Experiment

We'll pick an experiment that matches exactly how you're thinking right now.

๐ŸชจShare card

Share this experiment

Send it to a parent who's looking for a 10-minute kitchen science win.

๐Ÿ–จ๏ธ

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