Lesson 77 of 84 ยท Simple Machines
Lessonโญ 30 XP๐ ๏ธ Engineer ShopLet's Play with Magnets (Part 3)
Simple Machines.
๐ฏ Your mission
Understand the idea. Then look for it everywhere.
โก The twist
Constraints make you more creative, not less.
Mind = Blown
๐ ๏ธ The first computer bug was a literal moth stuck inside a machine in 1947.
Make a hypothesis first
Before you test: how many tries until it works?
What You'll Learn
You can build a tower with blocks, but if you push it, it falls because of gravity!
Key Words
- wheel
- ramp
- magnet
Steps
Talk about Simple Machines with a grown-up. What do you already know?
Try pulling a wagon with one hand, then two hands. Which is easier?
What happened? Tell a grown-up what you noticed.
Tell a grown-up your favorite part of the activity.
Check Your Understanding
Question 1
1 of 3What do wheels help us do?
Where you see this in real life
Every bridge, building, and gadget you've ever used started with this.
Stretch Challenge
Try this in real life this week.
Find something that's broken at home and try to figure out *why* it broke.
For the dinner table
โWhat's something around the house you'd redesign โ and how?โ
Next Smart Experiment
We'll pick an experiment that matches exactly how you're thinking right now.
Share this experiment
Send it to a parent who's looking for a 10-minute kitchen science win.
Checkout complete lesson on Simple Machines for Pre-School
Get the full Simple Machines track as a printable PDF โ all lessons, worksheets, and answer keys.
