Mystery Bureau

🕵️ Detective District · Level 1

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🕵️ Mystery Bureau — a free maths game for kids

Search the school, collect clues, rule out suspects — and notice which clues prove nothing at all.

Every case is built from a fact that can be checked with mathematics — a shoe length in centimetres, a camera timestamp against a walking distance, a count that does not match. Children practise reading numbers inside sentences, comparing them, and telling the difference between evidence that eliminates a suspect and evidence that merely sounds suspicious.

How to play

  1. 1Tap a location on the map to search it — each search turns up one clue.
  2. 2Read every clue in your notebook. Some are measurements, some are times, some are red herrings.
  3. 3Cross out suspects that a clue rules out.
  4. 4When one suspect is left standing, name them and close the case.

Frequently asked questions

What age is Mystery Bureau for?
It is built for ages 5–11. Kindergarten cases turn on simple counts and sizes; Grade 4 and 5 cases use elapsed time, multi-step reasoning and clues that deliberately prove nothing.
Are the cases always the same?
No. Every case is generated fresh — the culprit, the clues, the suspects and the locations are picked at play time, so a child can replay it indefinitely without memorising an answer.
What maths does it actually teach?
Comparing measurements, reading and subtracting times, matching counts, and eliminating possibilities with logic. It is the applied end of the number curriculum rather than drill.
Is Mystery Bureau free?
Yes — free, no signup, no ads, and it runs in the browser on phones, tablets and computers.

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