Lesson 11 of 30 · Simple Machines
Lesson⭐ 30 XP🛠️ Engineer ShopTwo Magnet Ends
Simple Machines.
🎯 Your mission
Understand the idea. Then look for it everywhere.
⚡ The twist
Constraints make you more creative, not less.
Mind = Blown
🛠️ The first computer bug was a literal moth stuck inside a machine in 1947.
Make a hypothesis first
Before you test: how many tries until it works?
What You'll Learn
A magnet has two ends called poles. Both ends pull on iron things — but hold two magnets together and they can push each other away!
Key Words
Tap a word to see its definition.
Steps
Say the vocabulary words out loud. Can you repeat them?
Use a magnet to find things in the room that stick to it.
Did anything change? Point to what is different.
Point to the things you used in the activity.
Check Your Understanding
Question 1
1 of 3What happens if you push harder?
Where you see this in real life
Your phone, your bike, your shoes — all designed with this idea.
Stretch Challenge
Try this in real life this week.
Build something — anything — out of stuff in your recycling bin.
For the dinner table
“What's something around the house you'd redesign — and how?”
Next Smart Experiment
We'll pick an experiment that matches exactly how you're thinking right now.
Share this experiment
Send it to a parent who's looking for a 10-minute kitchen science win.
Ready?
Two Magnet Ends
Understand the idea. Then look for it everywhere.
Full screen — no distractions
Checkout complete lesson on Simple Machines for Pre-School
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