26

Lesson 26 of 30 · Simple Machines

Lesson30 XP🛠️ Engineer Shop

Swing High!

Swing High!
🧪Lab Brief #26

Simple Machines.

🎯 Your mission

Understand the idea. Then look for it everywhere.

⚡ The twist

Constraints make you more creative, not less.

🤯

Mind = Blown

🛠️ The first computer bug was a literal moth stuck inside a machine in 1947.

🔮

Make a hypothesis first

Before you test: how many tries until it works?

What You'll Learn

A swing goes back and forth. You pump your legs to make it go higher!

Key Words

Tap a word to see its definition.

Steps

Step 1Read

Say the vocabulary words out loud. Can you repeat them?

Step 2Observe

Did anything change? Point to what is different.

Step 3Record

Point to the things you used in the activity.

Check Your Understanding

Question 1

1 of 2

What makes a swing go?

🌍

Where you see this in real life

Your phone, your bike, your shoes — all designed with this idea.

🏆

Stretch Challenge

Try this in real life this week.

Build something — anything — out of stuff in your recycling bin.

👨‍👩‍👧

For the dinner table

What's something around the house you'd redesign — and how?

🎯

Next Smart Experiment

We'll pick an experiment that matches exactly how you're thinking right now.

🪨Share card

Share this experiment

Send it to a parent who's looking for a 10-minute kitchen science win.

Ready?

Swing High!

Understand the idea. Then look for it everywhere.

Full screen — no distractions

🖨️

Checkout complete lesson on Simple Machines for Pre-School

Get the full Simple Machines track as a printable PDF — all lessons, worksheets, and answer keys.

View in Shop

Your Cart (0)

Your cart is empty

Browse our shop to find activities your kids will love

Swing High! — Simple Machines | Pre-School Science | LittleActivity