Lesson 26 of 30 · Simple Machines
Lesson⭐ 30 XP🛠️ Engineer ShopSwing High!
Simple Machines.
🎯 Your mission
Understand the idea. Then look for it everywhere.
⚡ The twist
Constraints make you more creative, not less.
Mind = Blown
🛠️ The first computer bug was a literal moth stuck inside a machine in 1947.
Make a hypothesis first
Before you test: how many tries until it works?
What You'll Learn
A swing goes back and forth. You pump your legs to make it go higher!
Key Words
Tap a word to see its definition.
Steps
Say the vocabulary words out loud. Can you repeat them?
Did anything change? Point to what is different.
Point to the things you used in the activity.
Check Your Understanding
Question 1
1 of 2What makes a swing go?
Where you see this in real life
Your phone, your bike, your shoes — all designed with this idea.
Stretch Challenge
Try this in real life this week.
Build something — anything — out of stuff in your recycling bin.
For the dinner table
“What's something around the house you'd redesign — and how?”
Next Smart Experiment
We'll pick an experiment that matches exactly how you're thinking right now.
Share this experiment
Send it to a parent who's looking for a 10-minute kitchen science win.
Ready?
Swing High!
Understand the idea. Then look for it everywhere.
Full screen — no distractions
Checkout complete lesson on Simple Machines for Pre-School
Get the full Simple Machines track as a printable PDF — all lessons, worksheets, and answer keys.
