What does a carpenter do?
You set out, mark and cut timber to fit a building that is never quite square, and you only get to cut each piece once.
Also called: joiner, chippy, site carpenter.
A day looks like
- 1You check what is actually there before you believe the drawing, because nothing on site is exactly the dimension it says.
- 2You mark the face side, so that every subsequent measurement is from the same reference.
- 3You dry-fit before you fix, which feels slow and is always faster.
- 4You hang a door so it closes with one finger, which is a small thing somebody will notice every day for thirty years.
Hardest part
Buildings are out of square, out of plumb and out of level, and the timber has to look right rather than measure right. Working to a building's actual geometry instead of its intended one is the craft.
Best part
A staircase that goes together off the cuts you marked, with every riser equal, in a stairwell that was two centimetres out at the top.
How you actually become a carpenter
- At schoolAn apprenticeship or a college course, plus a lot of practice cutting things.
- TrainingLevel 2 and 3 carpentry and joinery; site carpentry and bench joinery are different routes.
- How longTwo to four years to qualify, and a long time after that to be quick.
- Your first jobApprentice carpenter — cutting noggins and carrying timber.
Frequently asked questions
- What is the difference between a carpenter and a joiner?
- Broadly, a joiner makes components in a workshop — doors, windows, staircases — and a carpenter fits and builds on site. Many people do both, and the training splits into bench joinery and site carpentry.
- Why does 'measure twice, cut once' actually matter?
- Because timber cannot be made longer. A short piece is waste, and on site the material is often the thing you cannot easily replace that afternoon.
- Are buildings really not square?
- Almost never exactly. Walls lean, floors slope and openings are out of square, especially in older buildings — so a carpenter works to the geometry that is actually there while making the result look right.
More from Architecture & Construction
Plumber
You find the leak, which is almost never where the damp is, and you work out what to turn off before you touch anything.
Site Manager
You run a site where eight different trades all need the same space on the same day, and you are the person who can stop any of them.
Groundworker
You dig the holes and lay the drains everything else depends on, and the two things that can kill you are collapse and what is already buried.
Building Control Inspector
You inspect work at the stages where it can still be seen, and you are the person who fails a pour nobody wants failed.
Structural Engineer
You calculate whether a building will stand up, and you put your name on the answer.
Demolition Supervisor
You take a building down in the reverse order it went up, and the two things that decide whether anybody gets hurt are sequence and asbestos.
Fire Safety Engineer
You design how everybody gets out of a building that is on fire, and how long the building has to hold up while they do.
Retrofit Insulation Installer
You make old houses warm, and the whole skill is doing it without trapping moisture inside the wall.
Architect
You decide what a building is — how it is entered, lit, used and lived in — inside a budget, a site and a set of regulations that all say no.
Quantity Surveyor
You work out what a building will cost before it exists, and then you defend or challenge every change to that number.
Crane Operator
You move several tonnes through the air over people's heads, mostly without being able to see where it is going.
Heat Pump Engineer
You replace a boiler with something that runs at half the temperature, which means you have to redesign how every room in the house gets warm.
Glazier
You fit glass, which is heavy, sharp and unforgiving — and you decide which kind of glass the law requires in each location.
Damp & Timber Surveyor
You work out why a wall is wet, which is almost never the reason the last person said, and you are paid by people who sell the cure.
Electrician
You install and test circuits that will be hidden inside walls, and the only thing that ever stands between a fault and a fire is that you tested it properly.
Bricklayer
You build walls to a line, level and plumb, at a speed that decides whether the job makes money — and the line is not a suggestion.
Scaffolder
You build the structure everybody else works from, and you build it while standing on the part you have already built.
Roofer
You keep water out of a building using overlapping pieces and gravity, working on a slope, above everything else.
Plasterer
You put a wet material on a wall and have a fixed number of minutes to make it flat, because it is setting while you work.
Steel Erector
You bolt a building's skeleton together in the air, and the frame is not stable until you have finished making it stable.
Land Surveyor
You establish where everything goes, to millimetres, and every other trade on the site builds off your marks without checking them.
