Career City

Don't read about a job.
Turn up and do it.

Every shift here is the real decision at the heart of the job — who to treat first, what order to do it in, who to send. Finish a shift and you keep the wage, the stars and the career card.

Start a shift as a paramedic →Open your binder100 careers · free · no signup

Health Science

18 careers

Keeping people alive, mending them, and knowing who needs you first.

Paramedic

Sort it, under pressure

You get to people on the worst day of their life, work out who needs help first, and keep them alive on the way to hospital.

Steady6 decisions

Surgical Nurse

Right steps, right order

You set up the operating theatre, hand the surgeon every instrument before they ask, and count every single item in and out again.

Steady7 decisions

Pharmacist

Keep people moving

You are the last person who can catch a mistake before a medicine reaches someone — and quite often you are the one who catches it.

Well paid6 decisions

Diagnostic Radiographer

Sort it, under pressure

You take the picture the doctor will decide from — and you are the one who has to notice when the picture shows something nobody asked you to look for.

Steady6 decisions

Sonographer

Sort it, under pressure

You hold a probe against somebody's skin and read what is underneath in real time — and sometimes you are the first person in the world to know something is wrong.

Well paid6 decisions

Midwife

Sort it, under pressure

You look after a woman through a birth — and the whole skill is knowing the difference between something that is hard and something that is going wrong.

Steady6 decisions

Mental Health Nurse

Sort it, under pressure

You look after people whose illness is in their thinking — and most of your skill is in a conversation rather than in anything you can hold.

Steady6 decisions

District Nurse

Sort it, under pressure

You do hospital-level nursing in people's front rooms, on your own, with whatever is actually in the house.

Steady6 decisions

Occupational Therapist

Keep people moving

You work out what somebody actually needs to be able to do, and then change the task, the house or the person until they can do it.

Steady6 decisions

Speech & Language Therapist

Keep people moving

You help people say what they mean and swallow without choking — two things nobody thinks about until one of them stops working.

Steady6 decisions

Dietitian

Keep people moving

You work out what somebody can actually eat when their body has stopped handling food normally — and it is a clinical decision, not advice about being healthy.

Steady6 decisions

Physiotherapist

Right steps, right order

You get bodies moving again after injury or illness — and most of the skill is knowing how much is enough and when to stop.

Steady6 decisions

Phlebotomist

Right steps, right order

You take blood from up to sixty people a day, including the ones nobody else could get, and you make sure every tube has the right name on it.

Starting out7 decisions

Dental Hygienist

Right steps, right order

You clean below the gumline where nobody can reach at home, and you spot the things in a mouth that turn out not to be about teeth at all.

Steady6 decisions

Audiologist

Right steps, right order

You measure exactly what somebody can and cannot hear, and then you give them as much of it back as the ear will allow.

Steady6 decisions

Sterile Services Technician

Right steps, right order

You take back every instrument used in every operation, and you send them out again genuinely sterile — and if you get it wrong, nobody finds out until somebody is infected.

Starting out7 decisions

Healthcare Assistant

Keep people moving

You do more of the hands-on care than anyone else in the building — and because you are with people longest, you are usually the first to notice something has changed.

Starting out6 decisions

Organ Donation Specialist Nurse

Keep people moving

You have the hardest conversation in medicine with a family on the worst day of their lives — and you do it well enough that they are still glad of it years later.

Well paid6 decisions

Hospitality & Tourism

19 careers

Feeding people, housing them, and making a stranger's day work.

Chef

Right steps, right order

You spend the afternoon getting ready for two hours of chaos, and how well you prepared decides whether those two hours are cooking or panic.

Starting out7 decisions

Barista

Keep people moving

You make drinks that need to be right and fast at the same time, for a queue that can see exactly how long you are taking.

Starting out6 decisions

Hotel Housekeeper

Sort it, under pressure

You turn fourteen used rooms back into rooms that look like nobody has ever been in them, in an order that has to be exactly right.

Starting out6 decisions

Hotel Duty Manager

Sort it, under pressure

You are the most senior person in the building at three in the morning, and everything that nobody else can decide comes to you.

Steady6 decisions

Head Housekeeper

Sort it, under pressure

You have a hundred rooms, eleven hours and nine people, and you decide in what order the building gets cleaned.

Steady6 decisions

Catering Manager

Sort it, under pressure

You feed six hundred people in forty minutes, on a budget, and you are the person who has to know exactly what is in every dish.

Steady6 decisions

Outdoor Instructor

Sort it, under pressure

You take other people's children up a hill or onto water, and the whole job is knowing when to turn round.

Starting out6 decisions

Cruise Hotel Officer

Sort it, under pressure

You run a hotel that cannot call anybody for help, is full of people who cannot leave, and is moving.

Steady6 decisions

Baker

Right steps, right order

You turn flour and water into bread overnight, and almost everything you do is judged by hand rather than by a timer.

Starting out7 decisions

Pastry Chef

Right steps, right order

You work to the gram and to the degree, in the coldest corner of the kitchen, on the part of the meal people photograph.

Steady7 decisions

Butcher

Right steps, right order

You break a carcass down into the cuts people recognise, following the animal's own seams rather than sawing through it.

Steady7 decisions

Kitchen Porter

Right steps, right order

You keep the whole kitchen supplied with clean equipment — and if you stop, service stops about eleven minutes later.

Starting out7 decisions

Sommelier

Right steps, right order

You read a table, find the bottle that suits what they are eating and what they want to spend, and serve it in an order that has a reason behind every step.

Well paid7 decisions

Restaurant Manager

Keep people moving

You run a room of strangers eating, a kitchen under pressure and a team who are all tired, and you keep all three of them working together.

Steady6 decisions

Concierge

Keep people moving

You know the city well enough to solve a stranger's problem in ten minutes, and you know which promises you can actually keep.

Steady6 decisions

Bartender

Keep people moving

You serve drinks fast and accurately to people who are gradually getting less reasonable, and you are legally responsible for when to stop.

Starting out6 decisions

Front of House Supervisor

Keep people moving

You run a section during service — who goes where, in what order, and which table gets the next thing that comes out of the kitchen.

Starting out6 decisions

Events Coordinator

Keep people moving

You run a day that happens once, cannot be rehearsed and cannot be repeated, for people who will remember it for the rest of their lives.

Steady6 decisions

Tour Guide

Keep people moving

You take a group of strangers somewhere, keep all of them safe and interested at the same time, and tell them the truth about it.

Starting out6 decisions

Agriculture & Nature

18 careers

Growing it, catching it, and looking after the land it came from.

Veterinary Surgeon

Sort it, under pressure

You diagnose patients who cannot tell you anything, in front of an owner who can — and the owner is often wrong about what they saw.

Well paid6 decisions

Farm Manager

Sort it, under pressure

You run a business whose main supplier is the weather, and you make decisions in spring that you do not find out about until autumn.

Steady6 decisions

Shepherd

Sort it, under pressure

You look after a flock that hides illness by instinct, and for six weeks a year you deliver lambs at three in the morning.

Starting out6 decisions

Animal Welfare Inspector

Sort it, under pressure

You go to somebody's property after a complaint, decide whether an animal is suffering, and are the person who has to say so out loud.

Steady6 decisions

Water Bailiff

Sort it, under pressure

You patrol a river, check that people fishing it are allowed to, and work out where the thing that killed the fish came from.

Starting out6 decisions

Fisheries Officer

Sort it, under pressure

You board working fishing boats at sea and check that what is in the hold matches what the law and the quota allow.

Steady6 decisions

Ecologist

Sort it, under pressure

You survey a piece of land before it is built on, and you are the person who says whether what is living there stops the build.

Steady6 decisions

Agronomist

Keep people moving

You walk fields for a living and tell farmers what to put on them, when, and — more often than anyone expects — that they should put nothing on at all.

Steady6 decisions

Soil Scientist

Keep people moving

You dig holes and read what is underneath, which decides whether a place can grow food, hold a building, or be lived on safely.

Steady6 decisions

Marine Biologist

Keep people moving

You study things living in water you cannot breathe in, which means most of the job is designing a way to find out rather than looking.

Steady6 decisions

Countryside Ranger

Keep people moving

You look after a piece of countryside that belongs to everybody, which means managing the habitat, the livestock and the public at the same time.

Starting out6 decisions

Veterinary Nurse

Right steps, right order

You run the anaesthetic while the vet operates, which means for that hour the animal's breathing is your responsibility and nobody else's.

Starting out6 decisions

Forestry Worker

Right steps, right order

You fell trees deliberately, in a direction you chose, using cuts that decide where several tonnes of timber is going to land.

Starting out6 decisions

Arborist

Right steps, right order

You climb into a living structure on ropes and take it apart in an order that keeps it holding you up the whole time.

Steady6 decisions

Beekeeper

Right steps, right order

You open a box containing fifty thousand animals that can all sting you, and you read the colony's health from what is drawn on the frames.

Starting out6 decisions

Dairy Technician

Right steps, right order

You milk a herd twice a day, every day of the year, and the routine you follow is what decides whether they stay healthy.

Starting out6 decisions

Horticulturist

Right steps, right order

You make new plants from old ones and keep them alive through the stage where almost anything kills them.

Starting out6 decisions

Farrier

Right steps, right order

You trim and shoe horses' feet, which is anatomy, blacksmithing and handling a half-tonne animal, at the same time, bent double.

Steady6 decisions

Architecture & Construction

22 careers

Drawing a building, then actually standing it up.

Plumber

Sort it, under pressure

You find the leak, which is almost never where the damp is, and you work out what to turn off before you touch anything.

Steady6 decisions

Site Manager

Sort it, under pressure

You run a site where eight different trades all need the same space on the same day, and you are the person who can stop any of them.

Well paid6 decisions

Groundworker

Sort it, under pressure

You dig the holes and lay the drains everything else depends on, and the two things that can kill you are collapse and what is already buried.

Steady6 decisions

Building Control Inspector

Sort it, under pressure

You inspect work at the stages where it can still be seen, and you are the person who fails a pour nobody wants failed.

Steady6 decisions

Structural Engineer

Sort it, under pressure

You calculate whether a building will stand up, and you put your name on the answer.

Well paid6 decisions

Demolition Supervisor

Sort it, under pressure

You take a building down in the reverse order it went up, and the two things that decide whether anybody gets hurt are sequence and asbestos.

Steady6 decisions

Fire Safety Engineer

Sort it, under pressure

You design how everybody gets out of a building that is on fire, and how long the building has to hold up while they do.

Well paid6 decisions

Retrofit Insulation Installer

Sort it, under pressure

You make old houses warm, and the whole skill is doing it without trapping moisture inside the wall.

Starting out6 decisions

Architect

Keep people moving

You decide what a building is — how it is entered, lit, used and lived in — inside a budget, a site and a set of regulations that all say no.

Steady6 decisions

Quantity Surveyor

Keep people moving

You work out what a building will cost before it exists, and then you defend or challenge every change to that number.

Well paid6 decisions

Crane Operator

Keep people moving

You move several tonnes through the air over people's heads, mostly without being able to see where it is going.

Well paid6 decisions

Heat Pump Engineer

Keep people moving

You replace a boiler with something that runs at half the temperature, which means you have to redesign how every room in the house gets warm.

Well paid6 decisions

Glazier

Keep people moving

You fit glass, which is heavy, sharp and unforgiving — and you decide which kind of glass the law requires in each location.

Steady6 decisions

Damp & Timber Surveyor

Keep people moving

You work out why a wall is wet, which is almost never the reason the last person said, and you are paid by people who sell the cure.

Steady6 decisions

Electrician

Right steps, right order

You install and test circuits that will be hidden inside walls, and the only thing that ever stands between a fault and a fire is that you tested it properly.

Steady7 decisions

Carpenter

Right steps, right order

You set out, mark and cut timber to fit a building that is never quite square, and you only get to cut each piece once.

Steady6 decisions

Bricklayer

Right steps, right order

You build walls to a line, level and plumb, at a speed that decides whether the job makes money — and the line is not a suggestion.

Steady6 decisions

Scaffolder

Right steps, right order

You build the structure everybody else works from, and you build it while standing on the part you have already built.

Steady6 decisions

Roofer

Right steps, right order

You keep water out of a building using overlapping pieces and gravity, working on a slope, above everything else.

Steady6 decisions

Plasterer

Right steps, right order

You put a wet material on a wall and have a fixed number of minutes to make it flat, because it is setting while you work.

Steady6 decisions

Steel Erector

Right steps, right order

You bolt a building's skeleton together in the air, and the frame is not stable until you have finished making it stable.

Well paid6 decisions

Land Surveyor

Right steps, right order

You establish where everything goes, to millimetres, and every other trade on the site builds off your marks without checking them.

Well paid6 decisions

Arts & Media

18 careers

Making the thing people watch, hear, read and remember.

Journalist

Sort it, under pressure

You find out what happened and publish it, and the whole job is the gap between what you have been told and what you can actually stand behind.

Steady6 decisions

Fact Checker

Sort it, under pressure

You establish whether something is true before it reaches an audience — and the volume of things needing checked is growing faster than anything else in media.

Steady6 decisions

Photojournalist

Sort it, under pressure

You have to be physically present at the moment something happens, and then decide what you are entitled to photograph.

Starting out6 decisions

Broadcast Engineer

Sort it, under pressure

You keep the signal going out, and when something breaks you have seconds rather than minutes to decide what to do about it.

Well paid6 decisions

Conservator

Sort it, under pressure

You look after objects that cannot be replaced, and most of your decisions are about doing less rather than more.

Steady6 decisions

Audio Describer

Sort it, under pressure

You describe what is on screen or on stage for blind and partially sighted audiences, in the gaps between the dialogue, and the gaps are about three seconds long.

Starting out6 decisions

Stage Manager

Keep people moving

You run the performance from the book — every lighting, sound and scene change happens because you said go.

Steady6 decisions

Live Sound Engineer

Keep people moving

You mix a performance live in a room whose acoustics change when the audience arrives, and there is no second take.

Steady6 decisions

Sign Language Interpreter

Keep people moving

You carry meaning between two languages live, in both directions, with no time to think and no way to go back.

Well paid6 decisions

Documentary Director

Keep people moving

You film real people's lives and then decide, in an edit, what their story was — and they have to live with the version you chose.

Steady6 decisions

Art Director

Keep people moving

You decide what good looks like on a project, and then you have to be able to say why — to people who disagree and people who are paying.

Well paid6 decisions

Lighting Technician

Right steps, right order

You hang, cable and focus lanterns above people's heads, then build the states a show is seen in.

Starting out6 decisions

Camera Operator

Right steps, right order

You frame and move a camera in real time, and once the moment has happened your shot is either there or it is not.

Steady6 decisions

Film Editor

Right steps, right order

You decide what the film is, out of everything that was shot, and the order and the timing are the performance.

Steady6 decisions

Costume Maker

Right steps, right order

You make clothes for a specific body to perform in, which has to survive eight shows a week and come off in ninety seconds.

Starting out6 decisions

Scenic Carpenter

Right steps, right order

You build sets that have to look solid, be light enough to move, and come apart again in about an hour.

Steady6 decisions

Luthier

Right steps, right order

You make and repair stringed instruments, judging wood by how it sounds when you tap it rather than by how it looks.

Steady6 decisions

Piano Tuner

Right steps, right order

You tune around two hundred and thirty strings by ear to a system of deliberate compromises, and then make the mechanism work.

Steady6 decisions

Being built next

Thirteen more clusters, plus the two districts where the money you earn actually goes somewhere.

🏪 Founder's Row

Spend your wages on a stall, then a shop, then a company — and find out that the job you just did is somebody's cost. Eight legal forms, twelve industries, and a business that can fail.

🏠 Home Base

The life skills that are not a career: a shopping list against a budget, a week of time you can run out of, and how to say the difficult thing well.

Business & AdminEducation & TrainingFinanceGovernment & Public ServiceHuman ServicesManufacturingMarketingScience & Engineering

Frequently asked questions

What is Life Skills World?
A free game where children work a shift at a real job instead of reading about it. Each shift is the actual core decision of that career — sorting patients as a paramedic, scrubbing in as a surgical nurse, running a queue as a pharmacist.
What age is it for?
Roughly ages 7–16. Every career sets its own level of play, and the same shift runs untimed with visible hints for younger children and timed without them for older ones.
Does it cost anything or need an account?
No. It is free, there is no sign-up, and the collection of career cards is stored in your own browser rather than on our servers.
How does it teach a career path?
Every career card carries the honest route in: what you start with at school, what training it needs, how long it takes, and the actual first job title — not the dream one.

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